Why Buy Screamride Again on Xbox One

  • Publisher: Microsoft Game Studios
  • Release Date: Mar 3, 2015
  • Also On: Xbox 360
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  1. I will add here that if the game has one drawback, it's that you can't share your created tracks with other users. It feels like that's a wasted opportunity, and I say that as someone who generally doesn't care for user-generated content. It's a sign of how awesome this game is that I just want more of it.

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  2. A surprisingly remarkable Xbox exclusive that you won't able to put down and delivers the veritable "fun factor" that modern games often miss. It's truly a game that's greater than the sum of its parts, and yet every part is crafted with care and a sense of excitement, from the three fully-fledged campaigns modes and the accessible Sandbox system, to the GLaDOS-like voiceovers and the game's humorous, futuristic theme.

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  3. Overall the game is enjoyable, and it is certainly something that's a little different from most games out there. Even though you can't set the price of popcorn or hire janitors, give it a shot and you'll probably find yourself having some fun.

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  4. What I thought would be a first-person coaster simulator, and nothing more, turned into a complex and engaging little game, letting me express both my creative and my destructive sides in one fell swoop.

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  5. Although career mode suffers from uneven difficulty and some situational camera issues, I happily replayed levels to improve my score sheet and climb the leaderboard, or just endlessly tinker with the Sandbox mode.

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  6. ScreamRide is a pleasant surprise. What's more, it was developed by Elite: Dangerous studio Frontier Developments. As it turns out, they're adept at both space simulation and theme park design.

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  7. Long before high school physics cast its shadow over my childhood, I used to build complicated plastic models just to douse them in lighter fluid and blow them up with firecrackers. Screamride, clearly, is aimed at me.

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  8. ScreamRide is not a perfect game but it's fun and loaded with 3 different campaigns, 50 levels and a sandbox mode where you can build and share the roller coasters of your dreams. Don't miss it if you've loved RollerCoaster Tycoon series.

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  9. For the asking price, you get a solid amount of fun, varied gameplay, and solid audio to top it off. The only thing that can drag this game down is the camera controls at times, and some issues with aiming in Demolition mode, but these issues could well be tweaked later on.

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  10. With all that said the biggest question on everyone's mind is whether this package is worth $40. yes this is not a small download title, it is clocking in at retail, disc and all. $40 may seem steep, but the content justifies the price tag, players should just know if that content is something they want to invest in. The demo gives access to all three types of game play, and if players enjoy that, then a purchase is certainly worth it.

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  11. A melting pot of old and new, Screamride provides players with not only classic coaster building, but also the ability to ride upon those tracks and then destroy everything around them across hours of endless fun.

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  12. Free from Kinect, Frontier has been able to deliver a game that revels in split-second timing and precise controls. The result is the studio's best Xbox game in years that's a brilliantly fun coaster-racing, track-building, building destroying experience in its own right.

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  13. ScreamRide offers an experience that is fresh, deep and a blast to play. Despite its lack of multiplayer I kept coming back for more to test my creativity and wreak as much havoc as possible.

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  14. A game that succeeds really well at the game part, using next-gen tech for something other than a flashier presentation. The result is a little uneven, but Screamride still ends up as one of the first great surprises of 2015.

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  15. Tip of the hat to Frontier for attempting something new and genuinely fun, although not perfect. The main campaign is pretty short, but the real success of ScreamRide will rely on the quality and quantity of content created by the community.

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  16. ScreamRide's main strength lies in its deep and powerful editor and community sharing features; riding rollercoarsters revealed to be an entertaining experience too, while the Demolition Expert mode disappointed us with lack of polish and unimaginative gameplay. Mainly advised to the more creative players, who are willing to experiment with the game's strong simulative features.

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  17. Despite its simplicity, Sreamride is a lot of fun, especially for those patient enough to create an attraction. Screamride could have a bright future if the community wants it to, and as long as the creative effort keeps going. If you are looking for boundless fun and want to put your imagination to the test, give this game a chance, and share with the world the rollercoaster of your dreams.

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  18. ScreamRide does a lot of things well, but doesn't delve into any of them. Fun and accessible, but it won't last for long. It's framerate and camera issues are annoying, but it's biggest sin is being only in English in a Spanish speaking country.

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  19. ScreamRide is a game that appeals to certain tastes, but makes some serious effort to have an impact to a wider audience with its various modes. It can get extremely difficult but also extremely fun as well in various circumstances. Only truth be told, don't try this at home.

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  20. Scream Ride seeks to deliver the ultimate thrill in the shape of a larger than life roller coaster game. However it is not from the ride itself that the game delivers its value. With Scream Rides heavy lean on simulated physics, the most fun is had in the game's demolition-mode. Blowing thing up really feels good and at the end of the day leaves you wanting more.

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  21. Surprisingly deep enough, flashy and cathartic, Screamride is its own roller-coaster beast, even if it is uneven at times. But thrill-seeking fans will be in for a treat with a game that will have your buttocks firmly clenched with vertigo-inducing action.

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  22. It's an interesting managerial game, but it doesn't have the same appeal as the old classic Rollecoaster Tycoon. At the same time, the chance to create and share is welcome, and it adds something new to the formula.

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  23. ScreamRide is not about a theme park, it is about an experience. A nice game for speed freaks and destroyers, because it feels great to crash your ride into a building. However, the futuristic setting combined with all these separate levels and a separate tutorial makes this game feel a bit optional.

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  24. With ScreamRide it's fun from the first minute with this formula of exaggerations, laughter, destruction and crazy speeds. The three main modes are quite bizarre but fun, at least for a few hours; then begins to glimpse a bit of repetitiveness that can be partially avoided thanks to the excellent editor.

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  25. Your enjoyment depends on your willingness to cast aside memories of Rollercoaster Tycoon and its freedoms in favor of Screamride's aggressive xtreme attitude and unique mix of construction and destruction.

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  26. A limited romp, but its core selection of minigames are fun to play. It's enjoyable for what it is, whether you have a creative mind or just want to blow shit up. I can see myself going back from time to time to top my best score -- I just won't be creating things for months on end.

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  27. Screamride is a decent and fun experience. Overall it feels like an experiment full of potential that is overshadowed by poor graphics and weak presentation. Its contents may satisfy some fans, especially on the creation modes and hard challenges.

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  28. ScreamRide has good moments and fun levels, but has some issues in terms of poor visuals and too many irregular stages. However, it's sandbox mode is a good and complete editor level.

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  29. Unfortunately this is not the spiritual successor to ThrillVille. What it gives you is a tremendous editor with convincing physics that tries to camouflage that the attached mini-games are average at best.

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  30. The bulk of the thrills in ScreamRide come early, then taper off as the experience becomes more complicated. After that, the frustrations stack up and make everything feel like a chore – not the ideal mood for a game about amusement park attractions.

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  31. Games Master UK

    May 6, 2015

    The game modes may keep you hooked, but the good stuff is obscured through a poor UI. [May 2015, p.71]

  32. X-ONE Magazine UK

    Apr 6, 2015

    Too many customisation options. [Issue#122, p.78]

  33. Creating rollercoasters is fun and easy, but the game lacks depth and diversity. The lack of a themepark to place your creations in is a missed chance, especially because the Demolition mode is quite disappointing.

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  34. The creators of Roller Coaster going back to business is a good thing, but sadly Screamride is quite a dull game, mainly because the game lacks content. Once you run it you can't help but feel that's the project started as a smartphone game, moreover the devs killed all the potential fun, by oversimplifying the gameplay. Add a disappointing graphics engine and you understand that missing this one won't be an error.

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  35. If you expected Screamride to be a theme park tycoon, think again, because it's just a collection of three casual minigames. [05/2015, p.59]

  36. ScreamRide's three modes and robust design suite are briefly entertaining, but the fun doesn't last. Lacking soul and connective tissue, this minigame collection never quite gels or comes together into anything particularly memorable.

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  37. Screamride ​offers a fun concept that does not seem enough for a full game. Taking a ride in the many roller-coasters is fun and the tool to make your own rides is great, but Screamride misses the bigger picture; a theme park to put those roller coasters in, for example. Demolishing buildings with a catapult is odd and does not fill Screamride's entertainment gap.

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  38. The driving loses its appeal quickly, coaster creation stages become dull, and the destruction is only fun while it lasts. As a downloadable £15 game some of these issues could have been easily overlooked, but at double that price it's a harder ride to sell.

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  39. Screamride has a pretty impressive roller coaster building suite and some satisfying destructible environments, but everything else - from the other gameplay modes to its presentation - is a total snore.

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  40. Although we'd expected more from an Xbox One exclusive (it's not visually stunning, not even that decent actually), Screamride manages to provide a fresh and fun experience. It still lacks some more content and is a bit pricey though.

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Source: https://www.metacritic.com/game/xbox-one/screamride/critic-reviews

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